We've all heard of glitches before: when the programing of a game acts weird and either the graphics, rules, or the game itself becomes bent and broken. Also, most of us know that The Legend of Zelda, first released in 1986, was the first video game to have a "save" feature. Well, even though Super Mario Bros. 3 was released four years later, it still did not harbor the tech to "save" your game. Well, recently, I was trying to play New Super Mario Bros. Wii but the disc is apparently broken. I had downloaded two other games on this particular Wii, one of them being Super Mario Bros. 3. When I entered the game, I expected the usual pixelated curtain to lift up from the bottom of the screen. But the "Home" menu popped up, which I soon exited. What lay before me was a view of level 2-3 and a word splayed across the screen, saying the game was paused. Now, I haven't played this game since I was maybe seven, so I was a bit rusty. But just to think that I had accidentally found a way to save your progress on a game which you otherwise can't is amazing to me. Other glitches are great, like infinite coins, lives, world "-1" in the original NES hit... the list goes on and on. But twisting the game to benchmark your progress when you usually can't? A whole 'nother story. Apparently, what I did was the following: 1) Paused the game in the middle of a level (I was on 2-3), and 2) exited the software. This might work with the Nes or Famicom, but for best results, use a Wii and download the game as a Nintendo Software app.
That's all for this time around, but if you have in mind any glitches that you've seen or experienced and others might not have, feel free to comment on what those are, and I may just feature them in a future post. Gamerlord, out!
No comments:
Post a Comment